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Finish It! Motivation & Processes For Game & App Development

Tools And Techniques For Staying Motivated And Productive When Creating Video Games Or Apps

Recommended by Teachable

$

95

FREE

$

0

$

95

  • Specific strategies for finishing your technical and creative projects.
  • Methods for identifying why you are getting blocked on your project and what to do about it.
  • The What-Why-Who-How-When process for professionally completing projects.
  • Agile development processes for planning, scheduling and completing tasks.
Teachable Best Price Guarantee™

If you find it cheaper anywhere else, we'll refund you the difference.

Price:

$

95

FREE

$

0

Teachable Best Price Guarantee™

If you find it cheaper anywhere else, we'll refund you the difference.

Your Outcome

About This Course

If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning.

In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.


Here's What You'll Learn:

We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

  • The Very Next Thing technique
  • The Clear Your Cache technique
  • Your own personal approach to Finding Flow
  • The Work-Or-Dont-Work philosophy
  • The Work Breakdown Structure technique
  • The Accountability Buddy approach
  • And many more techniques for success


The Goal of This Course is Very Simple: Get You to Finish Your Project.

Some examples of projects that our students are working to finish are:

  • Video game project
  • App development project
  • Portfolio building project
  • Online course / study project

Looking for specific technical content? Check out our comprehensive range of game development courses.

The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

You might be working solo on your project, but you don't have to do it alone. Come and join our community, share your challenges and learn from others with theirs.

We hope you allow us to contribute to the completion of your project!

What Students Say

This course has made me totally rethink my aspirations to be a game developer. Before, it was just this fun thing I liked to do and then gave up on when things got hard. Now, I feel like I'm a real game developer and that I can achieve my goals because I have a plan. I know what steps I have to take. I know how to finish what I start. Thanks Rick and Ben and the rest of the GameDev.TV team.


Feidry

I got this course a few years ago but put off watching it because I thought it would just introduce more ways to stop procrastination, but how I was wrong. Rick is an amazing teacher and he offers a whole gamut of solutions to finish your project and in fact something I intend to look into further is the idea of Agile software development which was something he covered briefly. One other thing, Rick is super qualified to conduct this course because of his psychological training which shines through both in the course structure and his jocular method of conducting the course. 11 out of 10 Rick!


Peter E

Course Curriculum

Your High Level Vision (1 hours 24 minutes)

  •  Section 1 Introduction (4:21)
  •  Course Workbook (3:14)
  •  What Is Your Project? (10:11)
  •  Not A Waste Of Time (2:01)
  •  Why This Project? (11:09)
  •  Your Powerful Why (5:22)
  •  Should. Want. Have To. (6:13)
  •  Sharing And Asking Questions
  •  Role Models (8:39)
  •  How Will You Finish? (7:02)
  •  Changes And Gaps (8:24)
  •  The Toughest Question (2:54)
  •  Intention Vs. Commitment (3:14)
  •  Ballpark Milestones (9:12)
  •  Note On The Workbook (2:24)

Getting Unblocked (1 hours 55 minutes)

  •  Section 2 Introduction (1:05)
  •  Why We Procrastinate (1:47)
  •  Clear Your Cache (14:52)
  •  Honest Assessment (5:11)
  •  Procrastination Pattern (7:11)
  •  VNT Technique (11:19)
  •  1 Minute Reminder #1 (1:01)
  •  The 4-Letter Word (9:59)
  •  Why Am I Blocked? (4:24)
  •  Who Can You Ask (20:15)
  •  Killing Distractions (13:46)
  •  Your Workflow (6:45)
  •  Work Or Don't Work (2:18)
  •  Finding Flow (10:40)
  •  Being Specific (5:09)
  •  Setting Good Objectives
  •  What Now?

Building Momentum (1 hours 4 minutes)

  •  Section 3 Introduction (1:45)
  •  Work Breakdown Structure (8:43)
  •  Single Most Important (5:24)
  •  What Is Agile (8:15)
  •  User Stories (4:48)
  •  Skin In The Game (8:10)
  •  Accountability Buddy (6:43)
  •  Inputs Not Outputs (9:46)
  •  Change Your Environment (3:28)
  •  Make The Commitment (7:25)

Building Habits (1 hours 45 minutes)

  •  Section 4 Introduction (3:01)
  •  Your MVP (6:30)
  •  Create Your Backlog (9:35)
  •  Event-Based Milestones (9:46)
  •  Committing To Inputs (3:45)
  •  Sharing Is Caring (5:55)
  •  Who To Share With (9:51)
  •  How To Share Projects (19:07)
  •  Negative Feedback (3:59)
  •  Iterate Not Zig Zag (8:21)
  •  Dealing With Scope Creep (6:58)
  •  Analysis Paralysis (10:03)
  •  Being Concrete (8:48)

Getting Results (1 hours 9 minutes)

  •  Section 5 Introduction (2:05)
  •  What If We Ask What If (11:19)
  •  The Four Whys (7:23)
  •  Left Side / Right Side (7:25)
  •  Marathon Not Sprint (1:53)
  •  Manage Your Physiology (10:59)
  •  Marketing Your Product (8:51)
  •  When To Stop (19:57)

Continuous Improvement (0 hours 13 minutes)

  •  Section 6 Introduction (4:00)
  •  Using Your Workbook (2:57)
  •  More To Come!
  •  Being Driven (4:17)
  •  State Of Work (1:58)

Extras (0 hours 0 minutes)

  •  All Downloads

Your Instructor

Rick Davidson
Career Coach and Former Indie Game Studio founder

Rick has been making video games professionally for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook.

He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

Frequently asked questions

When does the course start and finish?

The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.

How long do I have access to the course?

How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.


What if I am unhappy with the course?

We would never want you to be unhappy! If you are unsatisfied with your purchase, contact Teachable within 30 days to get a full refund.

30 Day Money Back Guarantee

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Try any course on Teachable Discover and if after 30 days, you were not impressed, you can request a full and complete refund.